Chronicles of the Shadowfell

Adventure Notes from October 16, 2010
Entering the Pyramid of Shadows
Players Attending: Andrew (Merrik Silverspear, elf paladin of Corellon), Brandon (Boreale, dragonborn warlord), Greg (Krek, changling ranger), Mike (Mingsia, the human assassin)

Campaign Date: Barrakas 3, 992

Awakening in the Pyramid of Shadows, the group encounters the gatekeeper to the rest of the structure: Gurrak, a two-headed ettin with a pair of carrion crawler pets. After dispatching Gurrak, the group encounters the ettin’s trophy case, a antechamber filled with decapitated heads. One of the bags, however, spoke to the group.

After getting over some initiate hesitation, the group discovers a gem which identifies itself as Vyrellis: a diplomat originally sent by the eladrin kingdom of Ceireiandoril. She gives some basic details about Karavakos, the warden of the Pyramid of Shadows and his plans of escaping.

Heading south in the Pyramid, the group encounters a living forest occupied by deadly arboreans, plant-like demi-humans with a hatred for flesh-and-blood creatures. After dispatching the arboreans, the group encounters Adonis, a satyr with a love of riddles and rumors who exchanges information for a game of wits.

Going north per Adonis’s information, the group encounters a library filled with Eaters of Knowledge, undead minions of Vecna which destroy knowledge around them and secret it away to the God of Secrets. Also in the library, the group finds an unusual statue that Vyrellis claims was once her physical form…


MONSTERS FOUGHT AND ENCOUNTERS COMPLETED

First Encounter: Gurrak, Ettin Headtaker; 2 Carrion Crawlers
Minor Quest Complete: Rescue Vyrellis
Second Encounter: 2 Arborean Reapers; Arborean Watcher; Howling Hag; Dire Boar
Skill Encounter: Adonis’s Riddle
Third Encounter: 2 Eater of Knowledge Voidblades; 2 Eater of Knowledge Thoughtbows; Eater of Knowledge Mindstrike

XP Gained: - xp Total XP: -,— xp XP Till Next Level: ,— xp


LOOT FOUND

The Head of Vyrellis

The Library of Whispers: Scroll of Consult Mystic Sages, Scroll of Raise Dead, Glass Vial with Residuum (500gp worth)

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Adventure Notes from October 9, 2010
Fallcrest in Fear
Players Attending: Andrew (Merrik Silverspear, elf paladin of Corellon), Brandon (Boreale, dragonborn warlord), David (new character: Ranpu Dentro, human Avenger of Tyr), Greg (Krek, changling ranger), Jeff B (Anders, halfling cleric of Avandra), Jeff K (Thom, human fighter), Mike (new character: Mingsia, the human assassin)

Campaign Date: Barrakas 2, 992

When we last left our heroes, they’re returned to Fallcrest to find a dark object, the Pyramid of Shadows, hovering over the town. Cherabina left the group to head to the White Lotus Academy in an attempt to find out information about the Pyramid while the rest of the group surveyed the town. Splurg was sent to find a way into the Pyramid (and failed, only to be saved by Boreale’s spear).

After a run in with a group of bandits attempting to loot frightened townsfolk (Arturo the Dwarven Knife Fighter and the mages Voit and Magnus). The group defeated the bandits with the help of Mingsia and Ranpu Dentro. Magnus was captured and taken to the White Lotus Academy for punishment.

Cherubina discovered the purpose of the Pyramid of Shadow: a prison housing the failed and dishonored followers of Orcus. The mages of the Academy also informed the group of doomsayers and a cult to a Ram God (a thinly veiled pseudonym for Orcus) operating in Lower City where the looting and rioting was much worse.

After tracking down the head of the cult in Lower City’s cemetery (near Roselyn Green’s bakery), Oril a Death Priest of Orcus. With his defeat and the removal of doomsayers, the group helped stem the feeling of hopelessness in Lower City.

After returning to the White Lotus Academy, Cherabina reveals that she has developed a ritual to send the group to the Pyramid of Shadows, but with a chance of failure. The component necessary to send the group in is the summoning of their greatest fear. Merrik’s fear is hermaphroditic gnomes (nature’s ugliest creature), Boreale’s fear is those he helped turning against him (like Old Eilian’s threat to turn him into a draco-skin handbag), Ranpu’s fear is having direction, Thom’s fear is being kicked into a pit of death (a grave insult to his people), Ander’s fear is there not being any food, Mingsia’s fear is failing her Prince Haruko, and Krek’s fear is other people seeing his true form and knowing him.

After the ritual is complete, the group finds themselves in a daze laying a pit of dead bodies with a two-headed ettin staring down at them…

Other Important Events: Splurg was left in Fallcrest. The doomsayers were rounded up in Lower City. Cherabina has taken up residence at the White Lotus Academy while researching the Pyramid of Shadow. The Lord Warden was not consulted on the Pyramid of Shadows.


MONSTERS FOUGHT AND ENCOUNTERS COMPLETED

First Encounter: 8 Human Lackies; Arturo, Dwarf Knife Fighter; Voit, Human Hexer; Magnus, Tiefling Hexer
Minor Quest Complete: Arturo the Knife, Wanted: Dead or Alive
Skill Challenge: Track down the Head of the Death Cult
Second Encounter: 2 Tormented Souls; 3 Bonecrusher Skeletons
Third Encounter: Oril, Death Priest of Orcus; 3 Zombie Thrashers; 12 Reanimated Corpses
Minor Quest Complete: Behead the Death Cult

XP Gained: 872xp Total XP: 11,667xp XP Till Next Level: 1,333xp


LOOT FOUND

From Father Rosh’s Stash: +2 Agile Scale Armor (claimed by Thom), +2 Feyslaughter Greatbow (claimed by Krek), King Spriggan’s Crown (as a Fey-Blessed Circlet; claimed by Anders), 3 Scrimshaw Statues (250gp each), and 500gp
Collected from Doomsayers and Cultists: 50 gp
From Oril’s Stash: +3 Imposter’s Layered Plate Armor (claimed by Merrik), 3 amethyst gems (100gp each), and 50gp

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The Story Before

Our heroes have had a long, sorid career that all began in the little hamlet of Winterhaven. The original group (Wallace Pegason the Human Swordmage, Boreale the Dragonborn Warlord, Krek the Changeling Ranger, Toad the Halfling Rogue, Zol the Human Psion, and Cherubina Winedrinker the Gnome Artificer) were searching for Cherubina’s old teacher, Donavon Stand, who had not been since in three months since he visited Winterhaven.

Winterhaven Adventures

The heroes find Winterhaven afraid of the many threats surrounding them: to the south kobold raiders and hobgoblin slavers have been slaughtering or kidnapping farmers from the outlying city, causing the Lord Warden to order most of the remaining citizens inside the city walls.

With a little investigation, the group discovers a death cult active within the city lead by Bairwin, a local shop keep. The group breaks up a ritual in progress and claim the shop (thanks to Krek’s shapeshifting) as their own.

Following this, the group has a lead on the missing Donovan: he was last seen investigating a dragon grave west of the city near the foothills of the Cairngorm Peaks. Discovering Donovan’s dig site, the group finds a gnome leading the excavation. The gnome lies to the group about his involvement, but the group’s knowledge of Bairwin’s cult activity help them sniff it out. During the scuffle, the group first encounters a shadow of the real threat to Winterhaven: Kalarel, the Scion of Orcus.

After rescuing Donovan, the group is clued in on the bigger picture: Kalarel plans on marching an army of the undead into Winterhaven, converting them into more soldiers of the damned, and then repeating until he has control of the entire Nentir Vale. Not content to stand idly by, the group leads an assault upon Kalarel’s base of operations: Shadowfell Keep.

In the first basement level of the ruined keep, the group encounters a goblin prisoner: Splurg. After being caught winning too much from his compatriots, Splurg was set to be sacrificed to Orcus. After the group rescues Splurg, the goblin promises to be the group’s servant, guardian, and toady for the rest of his days.

Also on the first floor, the group encounters the ghost of Sir Keegan, the original lord of Shadowfell Keep. Though Keegan is trapped as a restless spirit until the Portal beneath Shadowfell Keep is opening and can not directly assist the group he does bequeath his sword, the tainted Aecris, to Wallace, a fellow follower of Bahamut. Additionally, he grants each of the party a token of Bahamut to help them in the final battle against Kalarel.

In the following floors, the group cuts swaths through Kalarel’s defends and minions. The group manages to dissolve an alliance between Kalarel and the hobgoblin slavers from Thunderspire.

Finally reaching the final sanctum of Shadowfell Keep, the group finds Kalarel in the midst of completing his ritual to bring an Avatar of Orcus in through the Shadowfell Portal. In a desperate final charge, Cherubina, Krek, Wallace, and Boreale defeat Kalarel and seal the portal. For now.

Following the adventure, the group finds they have inadvertently saved the mage Valthrun from Bairwin’s poisoning he’d been performing secretly for years. A long-time friend of Donovan, Valthrun sets up a ritual of transportation to take the party from Winterhaven back to their home and Donovan: Fallcrest.

Fallcrest Adventures

Finally returning to Fallcrest after their many weeks in Winterhaven, the group returns Donovan to his wife at the White Lotus Academy and decide to take the tokens of Bahamut to the House of the Sun, primarily a temple to Pelor, but with shrines to Bahamut and Kord as well.

Giving a few of the tokens to a priest, Father Morton, the temple gives the group a small donation and a blessing. However, not an hour after leaving the temple and attempting to set up lodging at the Silver Unicorn Inn, the group is approached by city guards over the murder of Father Morton.

After being brought before the Lord Warden of Fallcrest, Lord Markelhay does not accuse the group with the murder but merely wants any information about the priest’s final moments. Finding the group of the righteous, straightforward sort, Lord Markelhay gives the group a warrant and deputizes them to find Father Morton’s murders.

After investigating the scene, the group follows the trail of the killer deep into the sewers of Fallcrest’s Upper City and found Troglodytes worshiping Orcus. After slaughtering them, the group recovers part of one of the tokens they gave to Father Morton and finds evidence of a death cult spreading in Fallcrest.

Upon hearing of the news, the Lord Warden leaves the case of Father Morton’s murder open indefinitely so that the group can attempt to stomp out the death cult without needlessly frightening the citizens of Fallcrest.

After a few weeks of restful investigation, the group acquires more members: Thom, the quirky foreign mercenary and Human Fighter; Anders, jolly and tricky Halfling Priest of Avandra; and Merrik Silverspear, unusual chef and Paladin of Corellon.

Accepting a small job from a poor baker in Lower City, the group investigates the disappearance of Roselyn Green’s daughter: Tes. After a kooky adventure involving a play about vampires, teenage girls and actors pretending to be vampires, and actual vampires, the group finds – in critical condition having lost a lot of blood. The group mercilessly dispatches the gypsy family that begun this entire fiasco and takes Tes to the House of the Sun to get healed and make sure she hasn’t contracted vampirism (she didn’t).

With no clues still, the annual Race of the Four Winds takes place and the group joins in on the madness, many of the group entering. The previous winner, Etheran son of the Baron of Therund, greets them and treats them to dinner and stories of previous races. Etheran also reveals that while in Winterhaven, the group inadvertently saved his cousin Delphina during the siege by the undead. He grants them several magic items including his personal hunting bow and magical keg of beer that refills every day. Etheran also states that the group will always be at home in the Barony of Therund.

After no luck getting any leads on the death cult, Father Morton’s successor Father Rosh, greets the party and gives them a clue, investigate the new drug Green Welcome that has become popular in Lower City. The group tracks down the largest buyer of the drug and the one who originally introduced the drug to the citizens of Lower City: Book.

After a strange conversation with the warforged that ends with the golem attacking the party, the warforged is succumb to then unknown side effect of the drug: mutation. Transforming first into a partially plant, after being slain, the warforged grows into a macabre tree of metal shards and mutated bark. Boreale claims the warforged’s spear, partially engulfed by the tree and empowered with the odd claiming mind magic the plant creature radiated.

Calling the priests of the House of the Sun down to the site, the group finds that many of the addicted to the drug are being drawn to the tree and mutating as they near it. The group holds the spot until the priests are able to arrive and cleanse the area with Pelor’s Holy Light. The situation worsens when the addicted begin transforming without the former-warforged tree’s prescience.

Now on a furious manhunt for all those transformed by Green Welcome, the group discovers the source of the drug attempt to ambush the dealer during a fake sale. What they first thought was a group of riverboat halflings instead are disguised spriggans. Once again following the trail into the sewers beneath Upper City, the group discovers an odd laboratory set for refining the Green Welcome from it’s base ingredient.

After destroying the lab, the group returns to the House of the Sun to find that Father Rosh has murdered Head Priest Grundelmar Gravelspit and fleed Fallcrest. Cherubina casts a ritual take leads the group north to the Witch Woods. There they find the abandoned Temple of the Black Sun, a heretical order of Pelor, guarded by Spriggan (with one calling himself King Spriggan). After defeating the Spriggans, the group finds Father Rosh in mid-casting of a ritual to raise Sehan, Primordial of Life.

Rosh’s crazy plan is to set Sehan, Primordial of Life to fight an eternal stalemate against Orcus, Primordial of Undeath, and plans to sacrifice all of the Nentir Vale to see it through. The group dispatches first Rosh’s elemental minions, and then the Father himself. With his finally breath, Rosh prophesies doom and the coming of Orcus to Fallcrest.

And it is here, where the current game notes begin…

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